Because of this, oceans, seas, and lakes are common in Polaqu, fishing villages flourish, and boats were discovered early in history. Flowing time: for every minute spent on Aq'rilom, five minutes pass on PolaquĪq'rilom is very close to Polaqu, and is even rumored to touch it in some places.The Plane of Waters is also known as the Realm in the Depths. This is not to say that fires do not spread, nor do fire spells get impeded on Polaqu, but fires are slightly smaller. Erratic Time (see the Dungeon Masters Guide)įer'ard is distant from Polaqu, and as such, volcanoes are rare, and large fires are less common.In Polaquin Draconic it is rendered Fer'ard. The Plane of Fire is also referred to as Kingdom of Flames in the Common Tongue. Also, each is mildly aligned to a certain alignment. On each elemental plane, spells with the descriptor of the relavent alignment are empowered, and opposite alignment spells are impeded. Some are closer to Polaqu than others, and therefore exert their characteristics more directly on it. They are in many respects similar to the elemental planes of the core D&D cosmology, but they have their differences. Polaqu itself functions exactly like the Material Plane in the core D&D cosmology, and the Ethereal Plane and Plane of Shadow function exactly like their counterparts in the Core D&D cosmology.Įach one of the Elemental Planes represents a specific element, either earth, air, fire, or water.
The Central Planes consist of Polaqu itself, and also the Ethereal Plane and Plane of Shadow.